Amongst the ruling caste of the
Necrons, nigh immortal as they might be, all must die, just as all
must serve. The Necron race may be stagnant, but even they seek to
replace their losses with fresh boil, or oil as it were.
Their race needs but a trickle of
recruits to sustain themselves, and amonst the lower Necrons they
need only be harvested from the primitives of the galaxy, and
interred in bodies of necrodermis for service, with runic arcane
circuitry binding them to a service and lord of which they may never
fully be aware.
Foremost amongst these recruits are
the pariahs, outcasts of both their race and the Necrons alike, for
though they might share the same form as their overlord, their birth
was not of the Necrontyr. Throughout the millenia Necron dynasties
have sought out servants to replace those nobles lost in combat, and
to rejuvenate their lost sciences and pursuits.
Champions, as they are called, were
great warriors in their mortal life, so much so that they attracted
the notice of the iron gods, who visited after the warriors time of
great achievement, promising immortality and unlimited foes in the
sea of the cosmos. Some champions were instead chosen by blood
tournaments, gladiatorial fights or terrible sports in which the
victors were elected for sacrifice to the iron gods. Though their
races may be as diverse as their method of election they all have one
thing in common: immense skill at arms, so much that the gods
themselves intervened.
Liches are instead scientists,
alchemists and scholars who were taken from their worlds, their
brilliance having revolutionised or driven continents into madness
and decay. Some have created poxes, and diseases that left them the
sole inheritors of their nations, and others merely discovered some
primitive aspect of the universe, in an even more primitive culture.
All are remade, programmed with basic Necron combat techniques, and
the understanding of creation. Their drive and spirit for science is
what the Necrons desire, not the worthless discoveries they've made,
as Necrons may have immensely powerful techno-science, for their
ambition has been long dead. What a cryptek may achieve in
centuries, a pariah liche may in years as fire of creation burn low
in the hearts of the ancients.
Amongst the most foul of the pariahs
are the Nulls, those whose spirits whirled with a death miasma even
before their mummification. In life they were cursed and driven away
from others for their palpable evil that withers any with a soul. So
they are called to the souless legions, whether they are some quirk
of evolution taken advantage of, or some terrifying evidence of xenos
investment in mankind is not clear, and Emperor willing, will never
be so.
It is very common for Pariahs to be
seen leading units of immortals. It has been theorised that these
are actually colleagues from their past lives, servants, or other
failed champions from whichever contest they entered, though the
concept of such sentimentality is a queer one amongst the Necrons.
Pariah:
|
WS |
BS |
S |
T |
W |
I |
A |
Ld. |
Sv. |
Pariah: 50 points |
4 |
4 |
4 |
4 |
2 |
3 |
2 |
10 |
4+
|
Wargear:
-Necroshell (4+ armour save)
-Hyperphase sword (Power Weapon)
Special rules:
-Independent Character
-We'll be back (May make 'Feel No Pain'
checks regardless of AP values or 'Instant death')
-Feel no pain (5+)
Trappings:
May take one of the following
doctrines, for the listed cost
-Champion (+2 WS, +1 BS,+1 I, +1 A)...
20 points
-May exchange Hyperphase sword for:
-Voidblade...5 points
-Warscythe...15 points
-If warscythe is not chosen, may have
a dispersion shield...25 points
-Lich: May choose from a cryptek's
basic schools (to be expanded upon)...10 points
-Null: psychic powers used on the
Pariah or his unit automatically fail, force weapons cannot instantly
kill him... 10 points
-Can take gloom prism... 15 points
-Replace Hyperphase sword with
Warscythe with incorporated gauss blaster... 30 points
-May exchange Hyperphase sword for:
-Gauntlet of fire...Free
May take any of the following:
-Ressurection Orb... 30 points
-Reinforced Necroshell (+1T and +1S)...
15 points
-Immortal Carapace (3+ save)... 10
points